Just because an app is only available on Xbox or can only be installed on Windows 10 Mobile does not mean it's not UWP or even "true UWP," which has no technical definition. The "universal" in UWP refers to the shared APIs and resources that developers have access to when writing an app, not the app's hardware destination. Some UWP games could be too resource intensive for a phone, or the benefit of running a map app on your Xbox may not be self-evident ( even if it is available, it's likely not used often). For example, certain phone-only apps have little value on the desktop. Ideally, an app developer will write a native UWP app that just works across all Windows 10 devices, but sometimes that just doesn't make sense. The confusing bit for our audience is the "universal" in "Universal Windows Platform." While the goal for UWP is to let developers share code between apps and utilize a broad swath of APIs, it does not necessarily mean that a UWP app is supposed to "run everywhere," such as on phones, PCs, Xbox, HoloLens, IoT devices. Universal controls, styles, input, and interactions. There are a few main ideas behind UWP, which include: On a technical level, UWP is Microsoft's extension of the Windows Runtime platform that leverages the C++, C#, VB.NET, and XAML coding languages. For non-pro consumers, however, it should be simpler. In our reporting, we must talk about UWP to understand Windows 10. On Windows Central, however, we jump back and forth between consumer news and how-tos and more informative articles discussing Microsoft's technology, OS development, and general computing trends.
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